Development workflow

Style and design choices for how we develop software and documentation.
Warning

🚧 This section is still in active development and is subject to changes 🚧

This guide describes our “style” and approach for how we actually develop the software and the various types of documentation that we create and develop.

Warning

The documentation section has not been developed yet.

Software

Basic principles

While developing software, we try to adhere to the principles of Test-Driven Development (TDD) and Documentation-Driven Development (DDD). TDD is when you aim to write some basic tests to test your code before you write your code. DDD is similar to TDD, except you aim to write documentation first, before writing the code. Documentation is a very board term and in this case, it is the code-level design documentation, basic usage documentation (at the code level, not for user interfaces), and function documentation.

In practice, we use DDD to develop the code-level design documents, we then use TDD to write some basic tests for user-facing code, then start writing the function documentation (e.g. docstrings in Python), and finally writing the code. This seems quite linear, but there will be a fair amount of back-and-forth between these steps. Preferably, we also write some basic usage documentation but this is not always possible or appropriate, depending on the software and whether the focus is on the UI or the CLI/web API.

Development stages

We generally tend to develop software by following these steps:

  1. Overall system and architecture design: This is a high-level description and explanation of the software, including the technical and user requirements, functionality flow, the data model if relevant, and how things generally fit and work together.
  2. Code-level design of user functionality: This step is about building up and deciding on explicit naming on the code level of functions and objects that a user might interact with, as well as some general internal objects and functions that we developers will interact with. This is where we brainstorm and agree on the types of objects the software works with as well as the actions it takes. An analogy of this might be that this step would be designing the command-line interface of the software (even if we never build a command-line interface).
  3. Writing the code with tests and documentation: Using the code-level design we developed before, we’ll write some basic tests of the code for some core functionality. After that, we start developing the code while writing the function documentation alongside writing the code.
  4. Wireframes of the user interface (for projects with a UI): Once we feel comfortable with the code, we can start building up wireframes for the user interface, keeping in mind how we structured and designed the code so that there is a smooth alignment between the code and the user interface.
  5. URL paths and HTML templates (for projects with a UI): Finally, we start building up the URL/file paths and the HTML templates, connecting the existing functions and objects. More likely this will require creating wrapper functions that connect the UI with the functions already created.